﻿using System;
using System.Collections;
using UnityEngine;

namespace Framework
{
    public interface ILogger
    {
        public void LogErrorFormat(string format, params object[] args);
        public void LogError(object message);
        public void LogFormat(string format, params object[] args);
        public void Log(object message);
        public void LogWarning(object message);
        public void LogWarningFormat(string format, params object[] args);
        public void LogException(Exception exception);
        public void Update();
    }
}